Archive for January, 2010

The Lazy Gamer Dilemma

I remember when I was 5 or so I got my first game system, the NES.  Even at five, I was committed to playing my games to the fullest.  No manual.  No cheats.  No FAQs.  I was a hardcore even at  that age. As I grew older, I noticed myself being less hardcore.  Less hardcore in the sense [...]

  • Share/Bookmark

Continue Reading...

E.G. Impression: Darksiders

I love it when a game comes around and surprises on so many levels.  I saw this game at PAX, and although I didn’t play it, I didn’t an interest in it.  I really don’t like God of War clones since, in all honestly, GOW wasn’t my favorite game.  My biases be damned, this game [...]

  • Share/Bookmark

Continue Reading...

The Prince of Consequences

Videogames have always been about making choices. The earliest games relied exclusively on reflexive choices such as when to jump, duck and shoot. Making the “wrong” choice meant death and too many wrong choices meant one less quarter for laundry that week. While this is still the most common definition of choice in a gaming [...]

  • Share/Bookmark

Continue Reading...

EG Radio Ep1: Back in the Saddle

[Audio clip: view full post to listen] New look, new blog, new podcast, EG is back on the air! This week, we catch up on a ton of games. Darksiders, Bayonetta, Dante’s Inferno, Ratchet and Clank: Crack in Time, Little Big Planet, New Super Mario Bros. Wii, Nights Wii, Assassin’s Creed II, MGS4, Uncharted 2, [...]

  • Share/Bookmark

Continue Reading...

E.G. Impression: Dante’s Inferno

I hate Dante’s Inferno.  The book.  I always felt it was a judgemental piece of small minded,prejudice literature.  My own bias aside, I wanted to give this obvious, God of War knock off a try.  First, DI looks pretty damn nice.  The color palette, for the most part, is simple featuring reds and blacks.  However, the textures are beautiful [...]

  • Share/Bookmark

Continue Reading...

E.G. Review: Modern Warfare 2

Art of War Modern Warfare is an interactive movie.  That is the best way I can describe my experience.  Now, I’m not talking about Kojima-length cut scenes that make it movie-like.  I make the comparison because the heavy reliance of narrative to drive the interactive experience. Now obviously I’m not talking about the multiplayer experience.  [...]

  • Share/Bookmark

Continue Reading...

E.G. Impression: Dark Void

  The concept is quite exciting when you think about.  It’s the Rocketeer but with guns! I don’t know about you, but I was amped for this one.  Truthfully, I’m a little disappointed from what I have played so far.  Let’s start with the surface qualities of Dark Void.  I have been accused of being a visual whore, and [...]

  • Share/Bookmark

Continue Reading...

E.G. Review: Assassin’s Creed 2

The sheer of thrill of the hunt.  Being able to move through crowds in search of your prey, to use your skills and cunning, and to hide among the shadows to bring down your foe was the concept of Assassin’s Creed. Many would argue that it was not the proof of such an auspicious concept [...]

  • Share/Bookmark

Continue Reading...