Archive for July, 2010

EG Radio Ep14: 360 FTW?

[Audio clip: view full post to listen] This week, we talk yellow death of PS3′s, loot hoarding, Castlevania games, Metroid-esque games, Team Ninja games, giant undersea creatures, God of War games, the joys of XBox Live, future of consoles, the problem with Sony’s game plan, licensed games becoming good, the pros and cons with god [...]

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EG Analysis: Metal Gear Solid 4 (Part II)

Kojima’s vision always seemed too bloated and overzealous in my eyes.  I would sigh in discontentment anytime a Kojima cut scene would commence since I knew I would be sitting there in noninteractive mode for a good spell.  Sometimes I felt that Kojima was being too preachy and overly obtuse in his use of philosophy [...]

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EG Radio Ep13: Apologies to Kojima

[Audio clip: view full post to listen] This week, we talk indie games, the role of graphics for gameplay, grinding in RPG’s, comedy in games, special discussion on Metal Gear Solid 4, character driven vs story driven game, talk of E3 news. Games: Bioshock, Bioshock 2, Lumi, Decay, Puzzle Quest: Galatrix, Joy Joy, Crossfire, Deathspank, [...]

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EG Analysis: The Legend of Zelda (Part II)

There is a classic archetype in high fantasy that involves a brave knight and a princess in distress.  A beautiful and helpless princess is captured by an evil force and must be rescued by a valiant and courageous knight.  It’s a fairly basic foundation from which many fiction pieces are written including video games.  The [...]

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EG Radio Ep12: What Gamers Don’t Want

[Audio clip: view full post to listen] This week, we talk co-op/multiplier games, depth in fighting games, the joy of pin ball machines, the yellow light of death (PS3), iPhone 4 and games, and of course talk of E3 impressions. Games: Trine, Sacred 2, New Super Mario Bros Wii, Super Street Fighter 4, Pinball Hall [...]

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